Us?

We aren’t really a studioWe’re just three friends who are trying to make some games in our free time.  Technically, none of us are artists, coders, designers, sound engineers or musicians.  So yeah…fun times! This is a public space for the three of us to put our thoughts on games and whatnot as well as (hopefully) post our own games.

I’m Sean. He can write like 207987982735 pages a minute.
I have a bachelor’s in psychology, a minor in biology, and a huge interest in interactive programs, video games, and writing. I’m also interested in international relations, the relentless advance of technology, and the intersection of science and humanity. My current favorite AAA games are Deus Ex, Starcraft, and Half-Life 2, and my favorite indie ones are Gravity Bone, Majesty of Colours, and Spy Party, though that doesn’t come close to encompassing all the developers that I look up to and enjoy.

I program (as I go), write (as best I can), and haven’t messed up level design too much (so far). I like discussions about — well, just about anything; hit up my AIM or gmail. Bonus points (and a character named after you in our next game, pending teammate approval) if we can have in depth conversations about five different topics in thirty minutes: let’s start with narrative in gameplay and end with UI design, and hit social change, art, and education along the way.

I’m Ray. Lifetime achievement for spending more hours in his office than anywhere else.
I majored in Economics and minored in Psychology and Computer Science. My current job doesn’t have much to do with either but that’s quite common. When I’m not busy at work I catch up on TV shows and lament over the glory days of Counter-Strike. I dream about being a race car driver and love eating food.

Music can make people smile; movies can make people cry; books can make people laugh. Games should do this as well. A few have, but not enough do. That needs to change. Also I think the realm of multiplayer interaction has not been fulled explored. With the growth in social media networks come interesting augmented reality possibilities. Interactive scavenger hunt? International hide and seek? That’d be neat.

When you’re sitting down and deciding which one of us to contact just know I am probably the best looking one, definitely the most sarcastic, and I have the strongest cravings for ramen. If you would like to chat or Mike and Sean have neglected you, shoot me an email or find me on AIM.

I’m Mike. This guy was voted most likely to be holding a frisbee at all times.
I’m a computational neuroscientist/cognitive scientist according to my undergrad degree. Which is just another way of saying I am interested in how we construct, perceive and experience the world. Since games are all about creating worlds, that is how I ended up here. Wherever here is.

I’m a programmer in the sense that Python and I were best buds in college.  I’ve also been given the task of drawing a lot more than I have ever before.  Hurray for pixels?  My hope is that the fatality rate for people playing Convergence isn’t too high.  Bleeding to death through your eyes isn’t fun way to go. I kid. Maybe.

If you want to chat about anything Sean doesn’t cover, which leaves essentially nothing, I’m always on gmail and aim.